There are a few ways I could have written a book about living in video games. I knew that was the story I wanted to write but I wasn't sure how to make that happen. Of course, I've read other LitRPG books. I love them. But I didn't want to just write another one. I wanted to add a fresh spin onto the story. Instead of letting Radley get stuck in a game I brought the game to the real world. I wrote the prologue first. Then I rewrote it about a hundred times until I loved it. I wanted to read the story the prologue was setting up. Then I just had to write the story. I liked the the possibilities a world like that created and that made the story easy to write.
To be honest, the hardest part of writing this book was keeping track of all the stats. I eventually turned to math for the answer. As a scientist in real life it made the problem easy. I made equations for everything, from HP to Damage rolls. If Radley checks his max health at level 15, I enter his level and constitution into the equation and it spits out the value.
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